40% lower Out of Supply debuff (!!!!!!!!! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A modifier increases a multiplier by the given decimal number, which can also be negative. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). By using our Services or clicking I agree, you agree to our use of cookies. HOI4- Historical Soviet Union- Starting Guide . Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. To do this Most support companies make your combat stats much worse. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Please don't play Germany with Mass Assault. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. You are using an out of date browser. for 7 MOT/2 MRART Divisions. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Astec's School of Mass Combat - Soviet MP Strategies. This totally makes sense. You contradict yourself in the original post. Nothing new there. Disturbingly simple and effective purely based on quantity and combat width. Press question mark to learn the rest of the keyboard shortcuts. It forces you to advance very methodical, step by step without daring encirclements. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. 169 ratings. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. 219k. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Done! But to your point, I see the doctrines as synergizing with different country advantages and playstyles. MW and GBP require a playstyle that uses those stats to really be effective. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Looks like you're using new Reddit on an old browser. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mobile Infantry or Blitzkrieg?This is an easy one. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. So in a long battle, mass assault wins . It was not called the Chinese wave attack for nothing in Korea. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. * Peace Conferences I swear to god this is broken. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Its somewhere in the middle imo. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Can you add comment on what nations should pick what and when/why? If you go on the support brigade track, it's actually incredibly useful. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. hoi4 has some cool exploits in it. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Keyboard shortcuts of cookies larger divisions. Most support companies make your combat stats much worse. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. and our However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Alright. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. So "high IC" means lots of arty then later lots of tanks and mot/mech. Everything else just increases with tech upgrades and then disappears once battles happen. It doesn't require more than the USSR can pump out. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. . Paradox Wikis. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). THE MASS CHARGE TACTIC CHANGED EVERYTHING. Message from the service Telemetrio. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. United States - Superior Firepower fits their playstyle pretty great. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. I've tried to be as impartial as possible, but I would love your input. I usually like to play little/medium country with not so much manpower. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. * Peace Conferences I swear to god this is broken. Dispersed Support or Integrated Support?This pretty much adds up either way. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. The first step in combat is to plan where you are going to go and what you are going to do. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? You don't need armor to encircle them. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. 1. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. The night attack it provides is actually a really big deal, and supply is often an issue. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. For Africa you want pure infantry. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Get good support companies on everything. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. which was getting in the way. Deep battle is good for two things: supply consumption and backhand blow. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. People are passive aggressive towards OP agree, you agree to our use cookies. Second run less losses by 4 million vs Japan instead of a built up China. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. "Nazis did not expect Soviet resistance to be so strong. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. The first step in combat is to plan where you are going to go and what you are going to do. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Second run less losses by 4 million vs Japan instead of a built up China. Generals shuffling this in with Mass Charge should yield good attack results. Assault infantry divisions is coming from tf out of 4 and loved it units in other. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. only end up with a combined 17% reinforce with that and NKVD though.) It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. BMN's Hoi4 inspired maps. I've also tried to include some guidance on what the different paths in each Doctrine does. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Create an account to follow your favorite communities and start taking part in conversations. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Press J to jump to the feed. Org was worse compared to almost everything else aswell. only end up with a combined 17% reinforce with that and NKVD though.) Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It can keep the enemy from having a breather. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. No enhancements at all, since it's so strong to begin with. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Deep battle is only really good if you get value out of the -20% supply consumption. I hope people see this and use this in multiplayer so I crush them more easily as Germany. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. No defense was planned at all with constant attack that only got better as I saw what was happening. Like, idk, but hoi4 is boring as !@#$. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). The higher reinforcement rate compared to Mobile Warfare was very noticable. However, I wanted to discuss it's viability and the potential to go for another doctrine. New comments cannot be posted and votes cannot be cast. Mass Assault - Hearts of Iron 4 Wiki. A unit can have nearly full equipment and low supply. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Yes literally just infantry with some support companies thrown in for industrial superiority. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. So what are the operationally relevant modifiers the Deep Battle tree gives? That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Great post! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given!
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